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Ninja Simulator 2

Ninja Simulator 2

A Roblox experience owned by Buckaboo Games.

SimulatorENninjasimulatorcombat

Ninja Simulator 2 is a simulator experience created on 2018-06-01. It has recorded 9,197,914 lifetime visits and 131,118 favorites. The game holds an 85% like percentage. Currently, zero users are playing the experience. The description mentions codes for boosts and gameplay mechanics involving chakra, swords, and farming.

Description (written by the developer; not a statement by this register)

⭐ Use the code release for +100 Chakra boost! 👺 Become the deadliest ninja in all of Roblox by training and fighting your way to the top! 👺 Unlock new swords, tools and jutsu to craft your own unique fighting style! 👺 Farm noodles using the farming claws which are unlocked at 5,000 Chakra! 🐤 Follow @Am_brick1 for more codes!

Last updated by the developer 19 Nov 2019, 15:25 UTC.

0
playing (measured 10 Aug 2026, 14:31 UTC)
9,197,914
lifetime visits
85%
liked (35,197 👍 / 6,447 👎)
131,044
favourites (14.2 per 1k visits)
1 June 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Access
1,000 R$
x2 Chakra Permanent
1,000 R$
Gold Training Set Permanent
850 R$
Ninja of Light
800 R$
Demon Ninja Set
800 R$
Giant Sword Pack
300 R$
Big Ninja
300 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

8513 August 2026 — 85 % liked2 September 2026 — 85 % liked2 October 2026 — 85 % liked22 October 2026 — 85 % liked1 November 2026 — 85 % liked13 August 20261 November 2026
5 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 21:0385no change
22 Oct 2026, 21:0285no change
2 Oct 2026, 21:0185no change
2 Sept 2026, 20:5285no change
13 Aug 2026, 20:5085first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.