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Voxel Car

Voxel Car

A Roblox experience owned by Ravod - 3371.

RacingENdrivingphysicsobby

Voxel Car is a racing experience created on 2024-11-21. It has accumulated 896,035 lifetime visits and 8,547 favorites. The title holds a 43% like percentage. Currently, zero users are playing. The game features vehicle physics and obstacle courses within an ancient world setting.

Description (written by the developer; not a statement by this register)

A game where you explore an ancient vast world. The goal is to reach the Erebor's Mountain's store but no one said the road would be easy. The game is really difficult and may cause a rage quit, play at your own! Premium benefits: Wave car access Controls: R - Reset F - Flip the car over H - Place a landmine V,B - Set custom checkpoint (gamepass) Cars, Obby , car , 4x4 , drift , Vehicle , nitro , Driving , City , Offroad , Realistic , blox , physics , drive , driver , simulator , car simulator , obby car , Dangerous

Last updated by the developer 25 Apr 2026, 18:27 UTC.

0
playing (measured 10 Aug 2026, 23:20 UTC)
896,035
lifetime visits
43%
liked (2,337 👍 / 3,053 👎)
8,545
favourites (9.5 per 1k visits)
21 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Custom checkpoint
199 R$
Duster
99 R$
Jumper
99 R$
Tank
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The end · progression5,879 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.