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Terrifier (BECOME ART THE CLOWN) (UPDATE)

Terrifier (BECOME ART THE CLOWN) (UPDATE)

A Roblox experience owned by HeartWWE2026.

HorrorENHorrorSlasherAsymmetric Multiplayer

Description (written by the developer; not a statement by this register)

BECOME Art The Clown! Every round a random player is selected to be Art, survivors must open presents to get tools to use against Art! Can you beat him? Or are you his next victim? tags: Horror, Scary, Terrifier, Art the Clown, Clown Horror, Creepy Clown, Survival, Escape, Terrifying, Jump Scares, Clown Game, Halloween, Spooky, Haunted, Killer Clown, Dark, Creepy, Fear, Roblox Horror, Multiplayer Horror, Survival Horror, Nightmares, Slasher, Thrilling, Escape the Clown, Mystery, Terrifier Movie, Roblox Scary Game, Eerie, Bloody, Suspense, Adrenaline, Scary Adventure, Roblox Clown, Creepy Art, Scary Experience

Last updated by the developer 30 Jan 2026, 05:10 UTC.

0
playing (measured 11 Aug 2026, 03:01 UTC)
42,099
lifetime visits
66%
liked (43 👍 / 22 👎)
160
favourites (3.8 per 1k visits)
21 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Speed Coil
99 R$
Gravity Coil
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

6615 August 2026 — 66 % liked25 August 2026 — 66 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 20:0366no change
15 Aug 2026, 19:5166first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.