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Tower Defense[UPDATE 14]

Tower Defense[UPDATE 14]

A Roblox experience owned by cool group studios.

Tower defenseENTower DefenseTDS-inspiredDevelopment

Description (written by the developer; not a statement by this register)

a tower defense game This game is still in development so you may expect bugs, unfinished content. This game was heavily inspired by Tower Defense Simulator (TDS) by Paradoxum Games! 🫂Join cool group studios for extra $100 upon joining an match!💸 📌Update Log: ---------------------------- ~~Update 14~~ -- The lobby has been completely redesigned to look more detailed -- 🐛More bug fixes -- 🕺Taunts! -- ✨New features 🛠Owner / Lead Developer: -- luizlulinha494

Last updated by the developer 9 Jun 2026, 22:35 UTC.

0
playing (measured 31 Aug 2026, 21:38 UTC)
905
lifetime visits
100%
liked (5 👍 / 0 👎)
19
favourites (21.0 per 1k visits)
21 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
31 Aug 2026, 21:380first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome60 · 0.00% win
You beat Alien Invasion! · progression7 · 0.00% win
Defeat the Frozen Boss · progression6 · 0.00% win
Spring 2025 · progression4 · 0.00% win
Beat Fallen King · progression4 · 0.00% win
Triumphed Eggshell Hills · progression3 · 0.00% win
You beat Winter Stronghold! · progression3 · 0.00% win
You beat Christmas 2025! · progression3 · 0.00% win
Easter 2026 · other3 · 0.00% win
Defeat the Melted Boss · progression1 · 0.00% win
You beat Abandoned Carnival! · progression1 · 0.00% win
Halloween 2025 · other1 · 0.00% win
Defeated Stone Boss · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.