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Dangerous Buggy Driving

Dangerous Buggy Driving

A Roblox experience owned by Emperor Games..

RacingENdrivingobstacle coursemobile support

Dangerous Buggy Driving is a racing experience created on 2024-11-22. It has recorded 10,701,940 lifetime visits and 573,737 favorites. The title holds an 88% like percentage. Currently, zero users are playing. The game features mobile support and controls including spacebar for handbrake and 'H' for horn.

Description (written by the developer; not a statement by this register)

Roads are Dangerous... Can You Reach the End? 🏆 The Challenge: Make it to the end at 30,000 studs! 🚧 CONTROLS - (Mobile Support) "Space" - Activate Handbreak 🛑 "H" - Honk Your Horn 📣

Last updated by the developer 28 Jan 2026, 10:43 UTC.

0
playing (measured 10 Aug 2026, 14:19 UTC)
10,701,940
lifetime visits
88%
liked (19,864 👍 / 2,770 👎)
573,633
favourites (53.6 per 1k visits)
22 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP (SPEEDY)
199 R$
Van (STRONG💪)
99 R$
Blue Buggy
49 R$
Grey Buggy
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

1000 Studs · other4,132,215 · 33.3% win
2500 Studs · other2,432,656 · 16.7% win
5000 Studs · other857,739 · 16.7% win
10000 Studs · other259,147 · 33.3% win
15000 Studs · other194,403 · 16.7% win
20000 Studs · other115,335 · 0.00% win
25000 Studs · collection67,298 · 0.00% win
You Won · progression39,083 · 0.00% win
30000 Studs · progression39,053 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8813 August 2026 — 88 % liked2 September 2026 — 88 % liked12 September 2026 — 88 % liked2 October 2026 — 88 % liked22 October 2026 — 88 % liked13 August 202622 October 2026
5 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 20:0388no change
2 Oct 2026, 20:0188no change
12 Sept 2026, 19:5388no change
2 Sept 2026, 19:5288no change
13 Aug 2026, 19:5088first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.