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Dig Deep

Dig Deep

A Roblox experience owned by Deepville Co..

SimulatorENminingprogressionunderground

Dig Deep is a simulator experience created on November 22, 2024. The game currently has 62 players online. It has accumulated 3,600,741 lifetime visits and 27,559 favorites. The title holds an 83% like percentage. The description invites users to explore below the surface and purchase pickaxes to dig deeper. The experience is marked as being in beta.

Description (written by the developer; not a statement by this register)

Explore what lies below the surface. Buy pickaxes to dig deeper. [⚠️GAME IN BETA]

Last updated by the developer 9 Aug 2026, 18:51 UTC.

62
playing (measured 10 Aug 2026, 15:38 UTC)
3,600,741
lifetime visits
83%
liked (10,982 👍 / 2,261 👎)
27,779
favourites (7.7 per 1k visits)
22 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:3897first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Dig Deep... · progression1,186,981 · 19.2% win
Dr. Von Stroheim · other515,597 · 6.8% win
Prospector · other503,291 · 6.8% win
Delver · other462,240 · 6.8% win
The Craftsman · other310,010 · 5.7% win
Lightless · other178,286 · 5.2% win
Rescuer · other165,302 · 5.7% win
Wayfarer · other143,117 · 4.7% win
[REDACTED] · other116,174 · 6.8% win
Shady Operator · other96,472 · 6.8% win
Dustbound · other83,031 · 5.7% win
Marked · other80,590 · 4.7% win
Devoured · other78,689 · 4.2% win
The Ancient · other48,952 · 3.1% win
Frostbitten · other43,216 · 2.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8314 August 2026 — 83 % liked24 August 2026 — 83 % liked3 September 2026 — 83 % liked13 September 2026 — 83 % liked23 September 2026 — 83 % liked3 October 2026 — 83 % liked13 October 2026 — 83 % liked23 October 2026 — 83 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 04:2383no change
13 Oct 2026, 04:2283no change
3 Oct 2026, 04:2283no change
23 Sept 2026, 04:2183no change
13 Sept 2026, 04:2083no change
3 Sept 2026, 04:2083no change
24 Aug 2026, 04:1983no change
14 Aug 2026, 04:1883first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

dig-deep.fandom.com3 active editors · 1,511 edits
82 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.