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Idk RNG

Idk RNG

A Roblox experience owned by homeless studio!!!.

SimulatorENRNGaura collectioncrafting

Idk RNG is a simulator experience created on 2024-11-22. The game has recorded 3,746,849 lifetime visits and 18,711 favorites. Currently, four users are playing. The title holds an 87% like percentage. The description highlights mechanics involving rolling for auras, crafting gear, and brewing potions to enhance luck.

Description (written by the developer; not a statement by this register)

The best RNG game ever. (Inspired by Sol's RNG) How to play Idk RNG: 🍀 Click the "Roll" button to unlock +114 auras! 🔨 Use your auras to craft powerful gear that boost your luck! 🧪 Brew potions that enhance your fortune! 📢 Have suggestions or questions? Join our community server for updates!

Last updated by the developer 29 Jul 2026, 20:27 UTC.

4
playing (measured 10 Aug 2026, 17:50 UTC)
3,746,849
lifetime visits
87%
liked (7,374 👍 / 1,068 👎)
18,636
favourites (5.0 per 1k visits)
22 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:506first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rune Pack
399 R$
Starter Pack 2
199 R$
VIP
199 R$
Quick Roll
99 R$
2x Money
79 R$
+20 Storage
79 R$
Starter Pack
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

I started Idk RNG! · welcome759,242 · 100.0% win
1,000 · other297,964 · 8.5% win
First Forge · progression219,234 · 3.4% win
In Dev! · other185,887 · 0.00% win
The Fortune Seeker · other149,403 · 1.7% win
Boundless Luck · other125,517 · 1.7% win
10,000 · other111,676 · 1.7% win
POWERFUL · other67,657 · 1.7% win
First Brew · other48,498 · 0.00% win
The Chosen One · other38,417 · 3.4% win
Super Mushroom · other23,400 · 1.7% win
TRANSCENDENT · progression18,523 · 1.7% win
......? · other12,337 · 0.00% win
OMNIPOTENT · other4,639 · 0.00% win
Death · other3,383 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8714 August 2026 — 87 % liked24 August 2026 — 87 % liked3 September 2026 — 87 % liked13 September 2026 — 87 % liked23 September 2026 — 87 % liked13 October 2026 — 87 % liked23 October 2026 — 87 % liked14 August 202623 October 2026
7 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 04:0487no change
13 Oct 2026, 04:0387no change
23 Sept 2026, 04:0287no change
13 Sept 2026, 04:0187no change
3 Sept 2026, 04:0087no change
24 Aug 2026, 03:5387no change
14 Aug 2026, 03:5287first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.