[SOON🎃] PLS DONATE P💸
A Roblox experience owned by Blue's Experience.
TycoonENdonation simulationfake currencystand management
Description (written by the developer; not a statement by this register)
💸 PLS DONATE P is a game where you can donate Fake Robux or make Fake Robux by creating fake gamepasses. Your items for sale will automagically appear on your stand! ⚠️ Donations are done through fake Robux. The fake Robux you receive may be less due to taxes. You can see your fake Robux on the bottom right of your screen. This game doesn't give any real Robux, besides purchasing fake robux using your real robux! ⭐ Please consider liking and favoriting the game for more updates! Join the Muataun. group for future perks! https://www.roblox.com/groups/32902323/Blues-Experience Game Design: Blues-Experience. (roblox group) Programming: Blues-Experience. (roblox group) Map & Models: Blues-Experience. (roblox group) Booth Models: Blues-Experience. (roblox group) Sound Design: Blues-Experience. (roblox group) Visual Effects: Blues-Experience. (roblox group) Digital Distribution: Blues-Experience. (roblox group) Please play the original game by @haz3mn if you haven't.
Last updated by the developer 26 Oct 2025, 14:31 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 13 Aug 2026, 13:05 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.