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Disch

Disch

A Roblox experience owned by dishing.

AdventureENitem huntingexplorationupgrade mechanics

Disch is an adventure experience created on 2024-11-22. It has accumulated 5,584,376 lifetime visits and holds 20,863 favorites. Currently, one user is playing. The game maintains a 75% like percentage. The description highlights mechanics involving digging for items, NPC quests, and tool upgrades within a restaurant and sewer setting.

Description (written by the developer; not a statement by this register)

🍽️ Welcome to Disch 🍽️ Dig into the sinks around the map in search for crazy items. Talk to the NPC's to discover amazing quests. Dive into the water and pull out insane items and explore a very well size restaurant and maybe even make some friends along the way! 🌊Go to a Sink and start Disching 🦑Find Insane Items! 💸Sell Items For Money! 🔨Upgrade your Tools! 🧀SEWER UPDATE!🧀 🐀 - New Sewer Area ✨ - New Legacy Area 🔨 - 3 New Tools 🍔 - 21 New Items 🐛- HUGE Bug Fixes Enjoy the game!

Last updated by the developer 9 Jul 2026, 21:32 UTC.

1
playing (measured 10 Aug 2026, 17:22 UTC)
5,584,376
lifetime visits
75%
liked (15,585 👍 / 5,236 👎)
20,846
favourites (3.7 per 1k visits)
22 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP! 👑
399 R$
Double Money!💸
249 R$
Double Luck!🍀
199 R$
Double Mutation Luck!✨
149 R$
Fast Dish!⏰
99 R$
Sell Anywhere!
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome · welcome2,383,596 · 94.1% win
Get 5 items from the sink · collection1,463,003 · 23.5% win
sell 10 items to john · other1,280,215 · 0.00% win
buy a tool · other1,147,599 · 0.00% win
Played the Event! · social140,232 · 0.00% win
give the golden spork to needy steve · collection47,343 · 0.00% win
give all items to filly · collection22,786 · 0.00% win
Get all the Squid Game Event Items · collection2,774 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7514 August 2026 — 75 % liked24 August 2026 — 75 % liked3 September 2026 — 75 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 00:4775no change
24 Aug 2026, 00:4675no change
14 Aug 2026, 00:4575first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.