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Fusion Defense

Fusion Defense

A Roblox experience owned by Studio GB.

OtherEN

Fusion Defense is an other genre Roblox experience created on 2024-11-22. The project is currently paused. It has recorded 4,567,203 lifetime visits and 9,602 favorites. Currently, 149 players are active. The experience holds a 69% like percentage.

Description (written by the developer; not a statement by this register)

[Paused Project]

Last updated by the developer 6 Aug 2026, 15:35 UTC.

66
playing (measured 21 Aug 2026, 20:54 UTC)
4,669,292
lifetime visits
69%
liked (2,815 👍 / 1,275 👎)
9,834
favourites (2.1 per 1k visits)
22 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

616663.510 August 2026 — 61 players21 August 2026 — 66 players10 August 202621 August 2026
2 measurements spanning 11 days, net +5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–67 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5466+5
10 Aug 2026, 22:3061first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Copiadora
749 R$
30 MAX PLANTS
500 R$
Pino Oscuro
499 R$
16 Slots
250 R$
Chica Floral
249 R$
LuzGuerrera
149 R$
15 Slots
100 R$
Almendro Omega
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Sunny Day · other209,970 · 21.6% win
Chaotic Rain · other61,111 · 6.2% win
River Siege · other37,279 · 2.4% win
Why? · other15,392 · 4.9% win
Fog War · other9,531 · 0.50% win
Quick Hands · other6,518 · 0.40% win
First Evolution · progression6,432 · 0.40% win
High Hills · progression5,812 · 0.30% win
The Cherry Palace · other1,228 · 0.00% win
Entering the Desert · progression1,101 · 0.00% win
Expert Rider · other880 · 0.00% win
UserDv · other273 · 0.00% win
King of the Luck · other160 · 0.00% win
Master of the Luck · other80 · 0.00% win
The Doctor · other20 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6914 August 2026 — 69 % liked21 August 2026 — 69 % liked24 August 2026 — 69 % liked14 August 202624 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 02:3069no change
21 Aug 2026, 20:5469no change
14 Aug 2026, 02:3069first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.