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FNAF Tycoon!

FNAF Tycoon!

A Roblox experience owned by Ѕinister Squad.

TycoonENFive Nights at Freddy'sTycoonCrossover

FNAF Tycoon! is a tycoon experience created on 2024-11-22. It has 3,524,534 lifetime visits and 117,739 favorites. The game currently has 9 players online. It holds an 87% like percentage.

Description (written by the developer; not a statement by this register)

👋 Welcome to FNAF Tycoon! 🔪 Fight with Others! 🏆 Become the Richest Player! LIKE 👍 AND FAVORITE⭐ FOR MORE GEARS 🍀 JOIN OUR GROUP FOR MONEY IN-GAME! 🔗 Group Link: https://www.roblox.com/groups/33805501 ❗ If you found any bug tell me about it on my Group 💬 Tags: Poppy Playtime, Digital Circus, Pomni, Catnap, 2 Player Obby, Tycoon, Fnaf, Freddy Fazbear, 3 Player Obby, Escape, Catnap, Dogday, Super, Jax, Bonnie, Brawl Stars, Bloxfruits, Brookhaven, Roleplay, RP, Popular, Trendy, Trend

Last updated by the developer 5 Jun 2026, 15:30 UTC.

9
playing (measured 10 Aug 2026, 16:33 UTC)
3,524,534
lifetime visits
87%
liked (6,515 👍 / 988 👎)
119,268
favourites (33.8 per 1k visits)
22 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:3312first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unicorn Sword! 🦄
149 R$
Dash Ability! 💨
149 R$
Auto Collect! 🔄
149 R$
Double Money! 💸
149 R$
FOXY COIL
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,749,603 · 100.0% win
Rebirth! · progression173,271 · 15.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8714 August 2026 — 87 % liked24 August 2026 — 87 % liked3 September 2026 — 87 % liked13 September 2026 — 87 % liked23 September 2026 — 87 % liked3 October 2026 — 87 % liked13 October 2026 — 87 % liked23 October 2026 — 87 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 04:3587no change
13 Oct 2026, 04:3487no change
3 Oct 2026, 04:3387no change
23 Sept 2026, 04:3387no change
13 Sept 2026, 04:3287no change
3 Sept 2026, 04:3187no change
24 Aug 2026, 04:3087no change
14 Aug 2026, 04:2387first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.