[RELEASE] Irregularity
A Roblox experience owned by Hardlicka Studios.
Fighting & PvPENrandomizercombatcommunity-driven
Description (written by the developer; not a statement by this register)
A randomizer based solely on what you, and the community want to have included. (In case you didn't know) A randomizer is a game where you play rounds fighting other players in a variety of different maps with randomized weapons (A melee, ranged, and misc.) each time you spawn. We take submissions that you can easily give us through our social links. We also plan to make videos on the creations of the weapons with each update, as well as the additions from the community! If you enjoyed the game make sure to leave us a like and show it to your friends if they want to be involved, as it helps us out a lot! Controls : Q/Button X/MobileButton - Dash Basically everything else is just basic roblox controls as of now!!! Inspired by weapon mayhem and item asylum Developed by Hardl1ka, Quotzel, and Sharkboy83009
Last updated by the developer 3 Nov 2025, 01:29 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 14 Aug 2026, 19:07 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.