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NSNDS (NON RESTRICTED) (ALPHA 1.1)

NSNDS (NON RESTRICTED) (ALPHA 1.1)

A Roblox experience owned by Zigma Games.

SurvivalENdisaster survivalgraphic violencealpha build

Description (written by the developer; not a statement by this register)

Welcome to Not-So-Natural Disaster Survival, please note that this game uses assets from StickMasterLuke for placeholder purposes and does not intend to infringe on any copyright, once out of Alpha Phase, Beta will Include a rewritten disaster and level system, please note this game also includes graphic physics-based violence (Objects can hit you and dismember you) MECHANICS: -ADDED Hemorrhages you can be hit just hard enough to be hemorrhaged and not dismembered this will result in 10 seconds of heavy screen skewing and distortion and slow movement making it harder to stay alive --ADDED ACID SKIN MELTING sometimes acid rain will occur making staying outdoors really bad as the skin on your body will melt off your flesh. KNOWN BUGS: spawn bug, sometimes you'll spawn out of map range and get instantly killed when being teleported to the disaster zone, please bear with this bug as I'm rewriting NDS for BETA release

Last updated by the developer 19 Aug 2025, 02:54 UTC.

0
playing (measured 13 Aug 2026, 14:01 UTC)
2,161
lifetime visits
57%
liked (16 👍 / 12 👎)
48
favourites (22.2 per 1k visits)
23 November 2024
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 14:010first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

57595818 August 2026 — 59 % liked28 August 2026 — 57 % liked18 August 202628 August 2026
2 measurements spanning 10 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–59 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 19:5357-2
18 Aug 2026, 19:2359first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.