Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Cook at 4 a.m.

Cook at 4 a.m.

A Roblox experience owned by Epic_G0's Studio.

AdventureENnarrativeramenmultiple endings

Cook at 4 a.m. is an adventure experience created on November 23, 2024. The game has recorded 2,206,755 lifetime visits and holds a 64% like percentage. It currently has 1,521 favorites and zero concurrent players. The experience features over 30 titles and 15 different endings within its narrative structure.

Description (written by the developer; not a statement by this register)

The protagonist's journey to eat ramen at 4 a.m. in a sick world -Meet over 30 titles Experience over 15 different endings No need to explain, if the process is (a bit) ordinary but not smooth, it's 4 o'clock in the morning to boil!!!!1!!!! Play Now!

Last updated by the developer 8 May 2026, 11:53 UTC.

0
playing (measured 13 Aug 2026, 08:53 UTC)
2,206,755
lifetime visits
64%
liked (423 👍 / 233 👎)
1,520
favourites (0.7 per 1k visits)
23 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 08:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

챕터 2 Premium 티켓
999,999,999 R$
플레이수 2배
199 R$
VIP
99 R$
??? - 힌트
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Play 1 · welcome289,936 · 100.0% win
Mom was angry · other265,069 · 57.1% win
Go to sleep · other233,184 · 85.7% win
Be a Disgustor 2 · other189,735 · 85.7% win
Resuscitation · other185,880 · 57.1% win
Found a bomb · collection154,609 · 57.1% win
save the earth · other115,731 · 57.1% win
With a friend · social100,676 · 0.00% win
Dad was angry · other60,490 · 28.6% win
Caught: ( · other59,316 · 57.1% win
Steal Rapunzel · other57,215 · 0.00% win
Play 10 · other49,673 · 0.00% win
Fall into the sewer · other40,339 · 0.00% win
Drain Escape · progression30,554 · 0.00% win
Perfect Crime · other24,481 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6414 August 2026 — 64 % liked24 August 2026 — 64 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 08:3764no change
14 Aug 2026, 08:3664first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.