Cook at 4 a.m.
A Roblox experience owned by Epic_G0's Studio.
AdventureENnarrativeramenmultiple endings
Cook at 4 a.m. is an adventure experience created on November 23, 2024. The game has recorded 2,206,755 lifetime visits and holds a 64% like percentage. It currently has 1,521 favorites and zero concurrent players. The experience features over 30 titles and 15 different endings within its narrative structure.
Description (written by the developer; not a statement by this register)
The protagonist's journey to eat ramen at 4 a.m. in a sick world -Meet over 30 titles Experience over 15 different endings No need to explain, if the process is (a bit) ordinary but not smooth, it's 4 o'clock in the morning to boil!!!!1!!!! Play Now!
Last updated by the developer 8 May 2026, 11:53 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 13 Aug 2026, 08:53 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 08:37 | 64 | no change |
| 14 Aug 2026, 08:36 | 64 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.