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Steal Ice Cream from Kids! 🍦

Steal Ice Cream from Kids! 🍦

A Roblox experience owned by Cube Types Studios!.

SurvivalENsurvivalchasepoints-based

Steal Ice Cream from Kids! 🍦 is a survival experience created on 2024-11-23. It has accumulated 80,586,989 lifetime visits and 2,351,948 favorites. Currently, 376 users are playing. The game holds a 91% like percentage. Players earn points and gems to purchase upgrades, skins, and worlds while attempting to survive.

Description (written by the developer; not a statement by this register)

🍦 Welcome to Steal Ice Cream from Kids! 🍦 Steal an eight-year old's ice cream and start running! Survive as long as possible and earn points and gems for how long you survived! 😎 💸 Use GEMS for UPGRADES and POINTS for SKINS and WORLDS! 📈 Show off your points and flex on others! 👍 Favorite the game & turn on notifications to stay updated! 🎁 LIKE the game + Join the group for 1,000 FREE points! 👥 Play with friends for even more fun! ⭐ This game is purely fictional and is meant for entertainment purposes only.

Last updated by the developer 11 Aug 2026, 11:40 UTC.

92
playing (measured 27 Aug 2026, 07:50 UTC)
81,092,075
lifetime visits
91%
liked (87,281 👍 / 8,494 👎)
2,356,539
favourites (29.1 per 1k visits)
23 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9237023110 August 202627 August 2026
133 measurements spanning 17 days, net -173. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 50–412 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 133
Measured (UTC)PlayersChange
27 Aug 2026, 07:5092-19
27 Aug 2026, 06:50111+2
27 Aug 2026, 05:50109-35
27 Aug 2026, 04:50144+31
27 Aug 2026, 03:50113-14
27 Aug 2026, 02:50127-15
27 Aug 2026, 01:50142-14
27 Aug 2026, 00:50156-25
26 Aug 2026, 23:50181-22
26 Aug 2026, 22:50203+20
26 Aug 2026, 21:50183+8
26 Aug 2026, 20:50175+7
26 Aug 2026, 19:50168+12
26 Aug 2026, 18:50156-35
26 Aug 2026, 17:50191+14
26 Aug 2026, 16:50177-32
26 Aug 2026, 15:50209-35
26 Aug 2026, 14:50244-15
26 Aug 2026, 13:50259+31
26 Aug 2026, 12:50228first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Carpet!
699 R$
Unlock All Skins!
429 R$
Rocket Launcher! *OP*
379 R$
BAT
379 R$
VIP
299 R$
Unlock All Upgrades!
229 R$
Gravity Coil!
199 R$
Speed Coil
199 R$
X2 GEMS
179 R$
X2 POINTS
129 R$
Double Jump!
99 R$
FASTER Spin!
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome42,266,313 · 100.0% win
You died · other40,395,036 · 100.0% win
World 2 · progression3,908,498 · 26.8% win
1000 Points · other2,300,599 · 100.0% win
World 3 · progression1,545,496 · 12.2% win
10K Points · other233,489 · 7.2% win
Played for 1 hour! · other131,536 · 0.70% win
100 gems · collection81,931 · 0.40% win
100K Points · other15,078 · 0.40% win
1000 gems · collection2,063 · 0.00% win
1M Points · other664 · 0.00% win
10K gems · collection28 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9121 August 202622 October 2026
139 measurements spanning 62 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 139
Measured (UTC)% likedChange
22 Oct 2026, 13:4891no change
12 Oct 2026, 13:4791no change
2 Oct 2026, 13:4591no change
22 Sept 2026, 13:3891no change
12 Sept 2026, 13:3691no change
2 Sept 2026, 13:3491no change
27 Aug 2026, 07:5091no change
27 Aug 2026, 06:5091no change
27 Aug 2026, 05:5091no change
27 Aug 2026, 04:5091no change
27 Aug 2026, 03:5091no change
27 Aug 2026, 02:5091no change
27 Aug 2026, 01:5091no change
27 Aug 2026, 00:5091no change
26 Aug 2026, 23:5091no change
26 Aug 2026, 22:5091no change
26 Aug 2026, 21:5091no change
26 Aug 2026, 20:5091no change
26 Aug 2026, 19:5091no change
26 Aug 2026, 18:5091first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.