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kill skeletons simulator lol

kill skeletons simulator lol

A Roblox experience owned by comical-studios.

SimulatorENskeletonssimulatorcombat

Description (written by the developer; not a statement by this register)

WE'RE BACK! fight skeletons n stuff

Last updated by the developer 13 Aug 2026, 10:50 UTC.

0
playing (measured 13 Aug 2026, 21:48 UTC)
3,264
lifetime visits
83%
liked (24 👍 / 5 👎)
35
favourites (10.7 per 1k visits)
23 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 21:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

PURPLE!Sans
385 R$
Chara
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Megalomaniac · progression192 · 100.0% win
Ending Stars · progression123 · 100.0% win
Edgy Takeover · progression111 · 100.0% win
Overthrown · progression104 · 100.0% win
Bone Trouble · progression49 · 100.0% win
Bought PURPLE!Sans · other25 · 0.00% win
Dusty Competition · progression25 · 100.0% win
[X] THANATOPHOBIA · progression20 · 0.00% win
Bought CHARA · other16 · 0.00% win
Colossal Fail · progression1 · 0.00% win
C0NT3NT C0MPROM1S£D · other1 · 0.00% win
[X] THE END · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

828382.518 August 2026 — 82 % liked28 August 2026 — 83 % liked18 August 202628 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 08:2383+1
18 Aug 2026, 08:2182first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.