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Fight For Promotion[UPD 1]

Fight For Promotion[UPD 1]

A Roblox experience owned by Dev Studios_.

SurvivalENsurvivalround-basedboss

Description (written by the developer; not a statement by this register)

Fight For Promotion (FFP) is a round-based survival game🔥 Fight friends and win to gain promotions🏆 Every minute you get an amount (promotions) of money💰 Will you become the most powerful boss?👑 Press the "i" (info) button to see commonly asked questions such as "my gamepass not working" or "how to get money" ----------------------------------------------------------------------------------------------------------------- [UPD 1]: MR. SMUG ADDED NEW OBBY AREA (TOUCH OBAMA PRISIM OR DOOR TO LOCATE) ----------------------------------------------------------------------------------------------------------------- More: You can play solo, but it is highy recommended you play with others, and if others join they can end your run (kill you and start the multiplayer mode) This is a solo project as only I (the group owner) am working on it, donate to help me and the further production of this game ty

Last updated by the developer 21 Apr 2026, 02:34 UTC.

0
playing (measured 15 Aug 2026, 18:19 UTC)
704
lifetime visits
76%
liked (13 👍 / 4 👎)
10
favourites (14.2 per 1k visits)
23 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 18:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X Money
149 R$
2X Wins (Promotions)
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played · welcome338 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.