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Build a Base to Survive!

Build a Base to Survive!

A Roblox experience owned by Building A Base.

SimulatorENbase buildingsurvivaldisaster avoidance

Build a Base to Survive! is a simulator experience created on 2024-11-23. It records 13,420,406 lifetime visits and 810,657 favorites. Currently, 72 players are active. The title holds an 87% like percentage. The description highlights base building, disaster survival, and multiplayer cooperation.

Description (written by the developer; not a statement by this register)

🛠️ Welcome to Build a Base to Survive, the best build to survive game! 💾 Everything autosaves! 🏆 Survive the disasters to earn cash and level up! 💸 Open crates for better blocks and props to upgrade your base! 🤝 Team up with your friends! 🎉 Italian Brainrot UPDATE! Thanks for playing! Make sure to follow us 🔔 and give the game a thumbs up! 👍

Last updated by the developer 17 Mar 2026, 05:06 UTC.

72
playing (measured 10 Aug 2026, 16:38 UTC)
13,420,406
lifetime visits
86%
liked (9,590 👍 / 1,500 👎)
818,557
favourites (61.0 per 1k visits)
23 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:3829first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ban Hammer
499 R$
VIP
399 R$
Godmode [OP]
149 R$
Rainbow Flying Carpet
99 R$
Beach Pack
79 R$
Paint Tool
49 R$
More Build Height
49 R$
2x Money
19 R$
2x Crate Luck
19 R$
Speed Coil
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played Build a Base To Survive! · welcome6,978,000 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

868786.513 August 2026 — 87 % liked23 August 2026 — 87 % liked2 September 2026 — 87 % liked12 September 2026 — 87 % liked22 September 2026 — 87 % liked2 October 2026 — 87 % liked12 October 2026 — 87 % liked22 October 2026 — 86 % liked13 August 202622 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 19:0286-1
12 Oct 2026, 18:5387no change
2 Oct 2026, 18:5187no change
22 Sept 2026, 18:4987no change
12 Sept 2026, 18:4687no change
2 Sept 2026, 18:3687no change
23 Aug 2026, 18:3287no change
13 Aug 2026, 18:3187first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.