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[UPD2] Arrest innocent people to get high rank

[UPD2] Arrest innocent people to get high rank

A Roblox experience owned by Mushnicorn.

RoleplayENpolicearrestrank progression

Description (written by the developer; not a statement by this register)

📢 Can you get the highest rank? ⓘ Innocent Npc will be roaming the city and your task is to arrest them for no reason to get cash in return for your "Good" deeds, you can buy weapons and upgrade yourself to arrest other people easier. ❓ [How To] Arrest Npc = [Click / Tap / ButtonR1] at Npc and bring them to any Prison Cell Use Item = [Click / F / ButtonX] (Can change keybinds in settings) if there is no Npc in the game, just wait for a moment to load them up ⚠️ Game is in early stage so expect bugs and lack of content. Report bugs and suggest ideas in Dc Server. 📌 Credits Scripter: @Veexas Builder: @Veexas UI: @Veexas Artist: @Veexas, @y0ruko_x 🎉 Special Thanks to all the testers and supporters!

Last updated by the developer 8 Jan 2026, 14:52 UTC.

0
playing (measured 26 Aug 2026, 07:49 UTC)
26,227
lifetime visits
79%
liked (55 👍 / 15 👎)
120
favourites (4.6 per 1k visits)
24 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
26 Aug 2026, 07:490first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Your High Rank Grinding Starts Here · progression17,012 · 100.0% win
First Arrest · progression10,978 · 100.0% win
100 Arrest · progression695 · 0.00% win
Rebirth · progression16 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

798079.526 August 2026 — 80 % liked5 September 2026 — 79 % liked26 August 20265 September 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Sept 2026, 07:5079-1
26 Aug 2026, 07:5080first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.