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Mischievous Battlegrounds [REVAMPED]

Mischievous Battlegrounds [REVAMPED]

A Roblox experience owned by Mischievous Battlegrounds [OFFICAL].

Fighting & PvPENmartial artscrossover IPfighting

Mischievous Battlegrounds [REVAMPED] is a fighting-pvp experience created on 2024-11-24. It has accumulated 2,790,452 lifetime visits and 10,621 favorites. The current player count is 0, with a 63% like percentage. The game supports multiple devices and features controls for ultimate modes, blocking, and emotes.

Description (written by the developer; not a statement by this register)

📱💻🎮 You can play on any device. (CONSOLE, PC, MOBILE, ETC.) ❤️ Show your support by liking and favoriting the experience to receive updates. 📱FOR MOBILE PLAYERS📱 If you dont have block button, reset buttons in settings. If you cant touch any button, reset, 🖥️ Controls: G - ultimate mode G + walk - ultimate mode variant F - block Q - dash B - emote wheel Shift - Shift-lock Left click - punch Helpers: bot223294 (Icon-Maker) MeandfluffyEnemy (Sound-Maker) ThatRealNyx (Co-Owner) tags: Shrek, Donkey, KJ, Kung Fu Panda, JK,Gojo, Sukuna, Cat In Boots, Jun, Martial Legend, Kratos, Sonic, Custom If Any Bugs Found Report It In Our Group❤️

Last updated by the developer 8 Jun 2026, 14:07 UTC.

0
playing (measured 11 Aug 2026, 12:19 UTC)
2,790,452
lifetime visits
63%
liked (2,671 👍 / 1,574 👎)
10,617
favourites (3.8 per 1k visits)
24 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 12:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

SOON PS+
299 R$
SOON Early Access
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To The Game · welcome107,435 · 0.00% win
Meet The Owner · other1,155 · 0.00% win
Played For 2 Hours · other0 · 0.00% win
Played For 30 Minutes · other0 · 0.00% win
Played For 15 Minutes · other0 · 0.00% win
Played For 1 Hour · other0 · 0.00% win
Played For 5 Hours · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6314 August 2026 — 63 % liked24 August 2026 — 63 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 06:3363no change
14 Aug 2026, 06:3263first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.