Mischievous Battlegrounds [REVAMPED]
A Roblox experience owned by Mischievous Battlegrounds [OFFICAL].
Fighting & PvPENmartial artscrossover IPfighting
Mischievous Battlegrounds [REVAMPED] is a fighting-pvp experience created on 2024-11-24. It has accumulated 2,790,452 lifetime visits and 10,621 favorites. The current player count is 0, with a 63% like percentage. The game supports multiple devices and features controls for ultimate modes, blocking, and emotes.
Description (written by the developer; not a statement by this register)
📱💻🎮 You can play on any device. (CONSOLE, PC, MOBILE, ETC.) ❤️ Show your support by liking and favoriting the experience to receive updates. 📱FOR MOBILE PLAYERS📱 If you dont have block button, reset buttons in settings. If you cant touch any button, reset, 🖥️ Controls: G - ultimate mode G + walk - ultimate mode variant F - block Q - dash B - emote wheel Shift - Shift-lock Left click - punch Helpers: bot223294 (Icon-Maker) MeandfluffyEnemy (Sound-Maker) ThatRealNyx (Co-Owner) tags: Shrek, Donkey, KJ, Kung Fu Panda, JK,Gojo, Sukuna, Cat In Boots, Jun, Martial Legend, Kratos, Sonic, Custom If Any Bugs Found Report It In Our Group❤️
Last updated by the developer 8 Jun 2026, 14:07 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 12:19 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 06:33 | 63 | no change |
| 14 Aug 2026, 06:32 | 63 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.