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Waterbridge Passenger Railway | [MHR] Mizuhashi Passenger Railway

Waterbridge Passenger Railway | [MHR] Mizuhashi Passenger Railway

A Roblox experience owned by 水橋旅客鉄道 | Mizuhashi Passenger Railway.

SimulatorENrailway simulationJapanese culturemanagement

Description (written by the developer; not a statement by this register)

Mizubashi Passenger Railway A railway game based on Japanese railways. Currently, management and employees operate the service on an irregular basis. We aim to achieve free driving by 2026. Credits Automatic broadcast Video production company VIDWEB ※The URL is posted on our Discord server. Simulation Country GAPAN 月本國様 Sound Effect Lab

Last updated by the developer 8 Aug 2026, 05:11 UTC.

0
playing (measured 11 Aug 2026, 11:07 UTC)
4,861
lifetime visits
82%
liked (23 👍 / 5 👎)
71
favourites (14.6 per 1k visits)
24 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 11:070first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to the Waterbridge Railroad! · welcome1,119 · 100.0% win
Water Bridge Rail Passenger License · progression275 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

81858317 August 2026 — 84 % liked6 September 2026 — 85 % liked16 September 2026 — 81 % liked27 September 2026 — 82 % liked8217 August 202627 September 2026
4 measurements spanning 40 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Sept 2026, 02:3782+1
16 Sept 2026, 23:3881-4
6 Sept 2026, 23:3785+1
17 Aug 2026, 23:2384first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.