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[JUN+SHINJI] KJ BATTLEGROUNDS (DESTRUCTION)

[JUN+SHINJI] KJ BATTLEGROUNDS (DESTRUCTION)

A Roblox experience owned by bad experience productions.

Fighting & PvPENJujutsu KaisenFightingAnime

[JUN+SHINJI] KJ BATTLEGROUNDS (DESTRUCTION) is a fighting-pvp experience created on 2024-11-24. The game has accumulated 1,059,926 lifetime visits and 1,528 favorites. Currently, zero users are playing. The title holds a 66% like percentage. It features mechanics including punching, blocking, and dashing, with tags referencing Jujutsu Kaisen characters.

Description (written by the developer; not a statement by this register)

( DONE with updates ) 🏆BEST FAKE KJ GAME. 📰UPDATE: FREE OKARUN You can play on any device. (CONSOLE, PC, MOBILE, ETC.) G - ultimate mode G + walk - ultimate mode variant F - block Q - dash B - emote wheel Shift - Shift-lock Left click - punch [ MESSAGE ILLENIAL FOR INFO ON TAKEDOWN REQUESTS OF ASSETS ] Credits: bygrillex (framework) tags: kj, jk, dummy counter, jun, okarun, shinji, kj battlegrounds, shadow, gojo ,jujutsu, shenanigans

Last updated by the developer 20 Apr 2026, 22:01 UTC.

0
playing (measured 11 Aug 2026, 00:19 UTC)
1,059,926
lifetime visits
66%
liked (574 👍 / 298 👎)
1,527
favourites (1.4 per 1k visits)
24 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

test
5,100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Defeat "Demon Boss" · progression4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.