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🌊Elemental Tower🔥

🌊Elemental Tower🔥

A Roblox experience owned by Bipartite Platformers.

Tower defenseENTower DefenseParkourElemental Theme

Description (written by the developer; not a statement by this register)

Welcome to Elemental Tower! a tower game with 600+ stages for you enjoy!! 엘리멘탈 타워에 오신 것을 환영합니다! 600개 이상의 스테이지로 구성된 타워 게임을 즐겨보세요!! 👍 NEXT UPDATE AT 2K LIKES 👍 좋아요 2,000개에 달하는 다음 업데이트 Tags: Tower, Misery, Obby, Parkour, Climb, Jump, Pink, Stages, water, fire, rock, air, 타워, 스테이지, 스테이지 타워,타워, 미저리, 오비, 파쿠르, 오르기, 점프, 핑크, 스테이지, 물, 불, 바위, 공기

Last updated by the developer 19 Dec 2024, 17:48 UTC.

0
playing (measured 10 Aug 2026, 17:36 UTC)
53,833
lifetime visits
86%
liked (6 👍 / 1 👎)
9,573
favourites (177.8 per 1k visits)
24 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet [OP!]
99 R$
Sword
99 R$
Laser Gun [OP!]
79 R$
Rocket Launcher
79 R$
Flying Cloud [FLY!]
79 R$
Jetpack [70% OFF!]
79 R$
Grapple Hook [FUN!]
69 R$
Fusion Coil [OP!]
49 R$
Double Speed [RUN!]
39 R$
Speed Coil! [FAST!]
39 R$
Gravity Coil [50% OFF!]
39 R$
Radio
39 R$
Double Jump [BOUNCE!]
39 R$
BoomBox
39 R$
VIP
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Stage 200! · progression0 · 0.00% win
Stage 400! · progression0 · 0.00% win
Stage 500! · progression0 · 0.00% win
Stage 100! · progression0 · 0.00% win
Stage 300! · progression0 · 0.00% win
Welcome! · welcome0 · 0.00% win
Stage 600! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.