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Railgun Rush

Railgun Rush

A Roblox experience owned by Muonium.

ShooterENfirst-person shooterfast-pacedbeta testing

Description (written by the developer; not a statement by this register)

[IN DEVELOPMENT, PUBLIC ONLY FOR TESTING AND FEEDBACK] Railgun Rush is a fast-paced first person shooter where you zip around the map at high speeds while carrying heavy ordinance insta-killing railguns. • Unlock new and unique abilities as you rack up kills. • Pickup items from around the map for a quick advantage. • Each map encourages a different playstyle, from open arenas to tight corridors. • Decorate your character as you win each game. • Mobile players are given aim assist. • Private servers are free, but you won't be able to keep anything earned while playing in one. Thank you for joining the test. After playing with a large group of people, fixing critical game-breaking bugs, I'm currently working on the following features to improve the gameplay: • Teams • Gamemodes • Quicker progression • Enough maps for a map and gamemode vote system [Game has just launched in beta] Join the group if you have any suggestions for the game, or if you have found a bug to report.

Last updated by the developer 31 Jan 2025, 05:25 UTC.

0
playing (measured 22 Aug 2026, 20:52 UTC)
3,130
lifetime visits
85%
liked (29 👍 / 5 👎)
19
favourites (6.1 per 1k visits)
24 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 20:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Gold
599 R$
VIP
499 R$
Shinobi Pack
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

It begins · welcome1,646 · 0.00% win
First Blood · other573 · 0.00% win
Flying Ace · other111 · 0.00% win
Air-Defense · other66 · 0.00% win
Century · progression5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.