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Twisted Memories [HORROR]

Twisted Memories [HORROR]

A Roblox experience owned by funny cats hangout.

HorrorENhorrorpsychologicalnarrative

Description (written by the developer; not a statement by this register)

old

Last updated by the developer 8 Jun 2026, 02:18 UTC.

0
playing (measured 20 Aug 2026, 12:50 UTC)
3,896
lifetime visits
95%
liked (21 👍 / 1 👎)
51
favourites (13.1 per 1k visits)
24 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 12:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Kitties begging
600 R$
My money for free cat
400 R$
9
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Classic: Easter Gamemode Completed · progression94 · 0.00% win
Classic: Dreams 1-7 Revamp Completed · progression76 · 0.00% win
Classic: Dream 1-2 Completed · progression75 · 0.00% win
Classic: Valentines Gamemode/Main Maze Completed · progression70 · 0.00% win
Classic: Lumia's Secret Completed · secret64 · 0.00% win
Classic: Dreams 3-5 Completed · progression60 · 0.00% win
Classic: Valentines Nightmare/Main Maze Completed · progression41 · 0.00% win
Classic: Nightmares 1-2 Completed · progression41 · 0.00% win
Classic: Nightmares 3-5 Completed · progression30 · 0.00% win
Classic: Nightmares 1-5 Revamp Completed · progression29 · 0.00% win
Classic: Christmas Main Maze Completed · progression13 · 0.00% win
Classic: Christmas Main Maze Nightmare Completed · progression5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9520 August 2026 — 95 % liked29 September 2026 — 95 % liked19 October 2026 — 95 % liked20 August 202619 October 2026
3 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
19 Oct 2026, 12:5395no change
29 Sept 2026, 12:5395no change
20 Aug 2026, 12:5195first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.