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da marlye

da marlye

A Roblox experience owned by da marlye.

OtherEN

Description (written by the developer; not a statement by this register)

“The choice is not between violence and nonviolence but between nonviolence and nonexistence.” Development credits are both in-game, and anyone with the developer/contributor role on discord. Thank you to anyone who at any point in time, contributed something towards the betterment of da marlye. This game would not be possible without you. Special thank you to westside216 for the creation of the original module and the entrustment of it to me, and my vision.

Last updated by the developer 11 Aug 2026, 20:03 UTC.

0
playing (measured 11 Aug 2026, 20:46 UTC)
47,194
lifetime visits
93%
liked (76 👍 / 6 👎)
157
favourites (3.3 per 1k visits)
25 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 20:4612first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

939493.515 August 2026 — 94 % liked25 August 2026 — 93 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 18:5093-1
15 Aug 2026, 18:5094first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.