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Chair Buddy! [2 Player Obby]

Chair Buddy! [2 Player Obby]

A Roblox experience owned by FiveBlox Studios.

ObbyEN2-player co-opwheelchair drivingobstacle course

Chair Buddy! [2 Player Obby] is an obby experience created on 2024-11-25. The game has accumulated 17,509,527 lifetime visits and 1,138,031 favorites. It maintains a 90% like percentage. Currently, zero users are playing. The experience is designed for two players, requiring one to drive and another to steer through obstacles.

Description (written by the developer; not a statement by this register)

📢 This is a game made for 2 players! 📢 Your task is to drive your friend on a wheelchair as they steer through the thrilling obstacles, challenging terrains, and unexpected surprises! It is not easy, but you have what it takes, a friend! 🎁 Win a free chair skin by liking the game and joining the group! -> https://www.roblox.com/communities/16385343/Chair-Buddy 💻 PC: W / S to Drive, A / D to Steer 📱 MOBILE: Buttons on screen

Last updated by the developer 27 Apr 2025, 15:50 UTC.

0
playing (measured 10 Aug 2026, 17:45 UTC)
17,509,527
lifetime visits
90%
liked (6,254 👍 / 697 👎)
1,137,641
favourites (65.0 per 1k visits)
25 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Glass Chair
199 R$
Clock Chair
99 R$
Noob Chair
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome11,773,680 · 100.0% win
Reached Snowy Hills! · progression1,228,744 · 100.0% win
Reached Icy Mountains! · progression612,977 · 77.4% win
Reached Red Canyons! · progression357,062 · 51.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9013 August 2026 — 90 % liked2 September 2026 — 90 % liked12 September 2026 — 90 % liked22 September 2026 — 90 % liked22 October 2026 — 90 % liked13 August 202622 October 2026
5 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 17:4790no change
22 Sept 2026, 17:3890no change
12 Sept 2026, 17:3490no change
2 Sept 2026, 17:3390no change
13 Aug 2026, 17:0690first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.