Let Him Go
A Roblox experience owned by amicitia devs.
HorrorENpsychological horrornarrativeloss
Let Him Go is a horror experience created on 2024-11-25. It currently has 64 players. The game has accumulated 22,645,821 lifetime visits and 732,466 favorites. It maintains a 97% like percentage. The description identifies it as a psychological story about loss and empathy, noting content warnings for vivid images and violence.
Description (written by the developer; not a statement by this register)
"And waking up again, this cycle repeats itself time after time. Stop the feeling, overcome it, and let go. Can you handle it?" A short psychological story about loss and empathy [CREDITS] Founder: Foxbox226 Developers: Marat198017, 1Maks_Play, Alinnaria, rrxllx, OSG3141 WARNING | Game will contain vivid images and sharp unrecognizable sounds, scenes of violence and a demonstration of blood.
Last updated by the developer 15 Jun 2026, 22:07 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:50 | 83 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Aug 2026, 16:20 | 97 | no change |
| 13 Aug 2026, 16:15 | 97 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.