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Let Him Go

Let Him Go

A Roblox experience owned by amicitia devs.

HorrorENpsychological horrornarrativeloss

Let Him Go is a horror experience created on 2024-11-25. It currently has 64 players. The game has accumulated 22,645,821 lifetime visits and 732,466 favorites. It maintains a 97% like percentage. The description identifies it as a psychological story about loss and empathy, noting content warnings for vivid images and violence.

Description (written by the developer; not a statement by this register)

"And waking up again, this cycle repeats itself time after time. Stop the feeling, overcome it, and let go. Can you handle it?" A short psychological story about loss and empathy [CREDITS] Founder: Foxbox226 Developers: Marat198017, 1Maks_Play, Alinnaria, rrxllx, OSG3141 WARNING | Game will contain vivid images and sharp unrecognizable sounds, scenes of violence and a demonstration of blood.

Last updated by the developer 15 Jun 2026, 22:07 UTC.

64
playing (measured 10 Aug 2026, 14:50 UTC)
22,645,821
lifetime visits
97%
liked (328,343 👍 / 9,637 👎)
735,899
favourites (32.5 per 1k visits)
25 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:5083first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

I could not... · other5,188,119 · 77.4% win
Goodbye... · other694,759 · 3.6% win
Meet Halloween in 2025! · other476,877 · 0.00% win
Parry Ending · progression307,533 · 7.9% win
April Fools' Day Prank by Domin · other5,511 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9713 August 2026 — 97 % liked23 August 2026 — 97 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 16:2097no change
13 Aug 2026, 16:1597first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.