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Let Him Go

Let Him Go

A Roblox experience owned by amicitia devs.

HorrorENpsychological horrornarrativeloss

Let Him Go is a horror experience created on 2024-11-25. It currently has 64 players. The game has accumulated 22,645,821 lifetime visits and 732,466 favorites. It maintains a 97% like percentage. The description identifies it as a psychological story about loss and empathy, noting content warnings for vivid images and violence.

Description (written by the developer; not a statement by this register)

"And waking up again, this cycle repeats itself time after time. Stop the feeling, overcome it, and let go. Can you handle it?" A short psychological story about loss and empathy [CREDITS] Founder: Foxbox226 Developers: Marat198017, 1Maks_Play, Alinnaria, rrxllx, OSG3141 WARNING | Game will contain vivid images and sharp unrecognizable sounds, scenes of violence and a demonstration of blood.

Last updated by the developer 15 Jun 2026, 22:07 UTC.

64
playing (measured 10 Aug 2026, 14:50 UTC)
22,645,821
lifetime visits
97%
liked (335,404 👍 / 9,795 👎)
755,793
favourites (33.4 per 1k visits)
25 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:5083first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

I could not... · other5,343,356 · 67.6% win
Goodbye... · other700,582 · 2.7% win
Meet Halloween in 2025! · other476,877 · 0.00% win
Parry Ending · progression322,324 · 6.0% win
April Fools' Day Prank by Domin · other5,511 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9713 August 2026 — 97 % liked23 August 2026 — 97 % liked2 September 2026 — 97 % liked12 September 2026 — 97 % liked22 September 2026 — 97 % liked2 October 2026 — 97 % liked12 October 2026 — 97 % liked22 October 2026 — 97 % liked1 November 2026 — 97 % liked13 August 20261 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 16:5097no change
22 Oct 2026, 16:4897no change
12 Oct 2026, 16:4797no change
2 Oct 2026, 16:4597no change
22 Sept 2026, 16:3897no change
12 Sept 2026, 16:3697no change
2 Sept 2026, 16:3597no change
23 Aug 2026, 16:2097no change
13 Aug 2026, 16:1597first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.