Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Archetype

Archetype

A Roblox experience owned by Archetype Team.

PuzzleENpuzzle-platformerstory-drivenindie-horror-adjacent

Archetype is a puzzle experience created on November 25, 2024. It currently has one player active, 1,006,387 lifetime visits, a 94% like percentage, and 52,615 favorites. The game is described as a single-player adventure where players control a puppet. It is noted as being in early development stages with implemented gameplay features still in progress.

Description (written by the developer; not a statement by this register)

♣ Roses are Red, ♠ Violets are Blue; ♥ Embrace your Consequence, ♦ To Seek the Truth. <- Archetype Is In DEMO -> >> DISCLAIMER: This game is in early stages of development as there are no gameplays implemented yet as of now. It's currently just a showcase as of how the game would look like! << ⊹ Anything is subject to change ⊹ Highly recommended to play on a computer ⊹ Storylines and objectives are still in progress ⊹ Bugs and glitches may occur <-——————————————————————-> Archetype is a single-player game in which you play as a puppet going on an unknown adventure. Engage and interact with various characters or elements that comes along on your little journey. Solve puzzles and make decisions as you progress through obstacles. Featuring a story puzzle game with major inspirations such as Limbo and Inside. With other features such as Kaleidoscope, Let Him Go, Regretevator, Undertale, Deltarune, Hollow Knight, HK: Silksong, Home Paige, and more. <-——————————————————————->

Last updated by the developer 9 Aug 2026, 07:10 UTC.

1
playing (measured 10 Aug 2026, 21:31 UTC)
1,006,387
lifetime visits
94%
liked (12,290 👍 / 750 👎)
52,552
favourites (52.2 per 1k visits)
25 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:313first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Create A Vessel · other316,936 · 23.1% win
Humble Beginnings · welcome244,227 · 38.5% win
Dreaming Of Stars · other30,264 · 0.00% win
Off The Course · other26,196 · 15.4% win
Free-handed Generosity · other9,643 · 0.00% win
The Bell Tolls · other1,483 · 0.00% win
The Original · other1,113 · 15.4% win
Not A Number · other97 · 0.00% win
placeholder · other0 · 0.00% win
placeholder · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9414 August 2026 — 94 % liked24 August 2026 — 94 % liked3 September 2026 — 94 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 17:3794no change
24 Aug 2026, 15:3594no change
14 Aug 2026, 15:3394first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.