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[ 🌙 Night 1 ] TDS: Ascended

[ 🌙 Night 1 ] TDS: Ascended

A Roblox experience owned by UG' Interactive.

Tower defenseENTower DefenseZombie SurvivalCo-op

Description (written by the developer; not a statement by this register)

In this world, no one can survive alone. Team up with friends to fend off countless waves of zombies, fight bosses, earn coins, level up, and buy new towers! If you're feeling up for a challenge, try taking on harder bosses on harder difficulties! 👥💵 Join the group for +$100 starting cash! https://www.roblox.com/groups/4914494 🔨 ERAS: 🔨 🌘 Solar Eclipse [!] 💌 Season of Love 💥 Entity System 🦆 Duck Hunt ⚠️ Polluted Wastelands II(closed for rework!) 🏖️ End of Summer(closed for rework!) 🔫 Badlands II 🎉 Pizza Party 🎄 Violent Night ❤️ Valentines 2023 🏹V1.7.1(closed for rework!) 🌙 Lunar Overture 👍Thumbs up and favorite for more quality updates!🌟 🔗 TAGS: TDS, Tower Defense Simulator, Tower Defense, TDS: A, TDS: Ascended, Defense, Survival, Strategy, Recreation

Last updated by the developer 6 Jun 2026, 13:08 UTC.

0
playing (measured 10 Aug 2026, 16:38 UTC)
109,930
lifetime visits
89%
liked (339 👍 / 44 👎)
524
favourites (4.8 per 1k visits)
25 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:380first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Level 10 · progression1,381 · 22.2% win
Defeat Molten Boss · progression1,032 · 0.00% win
Lvl 20 · progression874 · 22.2% win
Level 30 · progression687 · 22.2% win
Level 50 · progression544 · 22.2% win
Defeat Fallen King · progression494 · 0.00% win
Level 75 · progression436 · 22.2% win
Level 100 · progression377 · 22.2% win
Defeat Grave Digger · progression268 · 0.00% win
Defeated Wox The Fox! · progression211 · 0.00% win
Defeated Nuclear Monster! · progression160 · 0.00% win
Triumph Hardcore · progression119 · 0.00% win
Defeat Mecha-clause! · progression116 · 0.00% win
Defeated Gunslinger! · progression106 · 0.00% win
The Lost Souls · other67 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

888988.515 August 2026 — 88 % liked25 August 2026 — 89 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 10:2189+1
15 Aug 2026, 10:1788first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.