Skate League
A Roblox experience owned by Attachment Point.
SportsENskateboardingcity explorationracing
Skate League is a sports experience created on 2024-11-25. It has recorded 9,259,550 lifetime visits and 961,006 favorites. Currently, one player is active. The title holds a 90% like percentage. The game focuses on skateboarding activities within a city environment.
Description (written by the developer; not a statement by this register)
Skate League- Explore the City, Complete Missions, and Race! 🛹🌆 Welcome to Skate League! In this fun and exciting game, get ready to conquer the city streets on your skateboard. Players can level up their skills, complete missions to earn rewards, and race against others to become the fastest skater! - Explore the City 🌍: Skate through the entire city, find hidden spots, and zoom past obstacles! - Challenging Races 🏁: Compete against other players in intense races to become the fastest skater! - Missions & Progress 🏆: Complete various missions around the city to earn rewards and level up! - Upgrade Your Gear 🔧: Use your earnings to upgrade your skateboard, boost your speed, and gain an edge in races! Create your own skating style, explore the city, and join exciting races with players from around the world! 🚀
Last updated by the developer 6 Oct 2025, 22:57 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:36 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.