Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
🙏CLIMB TO HEAVEN!

🙏CLIMB TO HEAVEN!

A Roblox experience owned by EQ Fun Games!.

ObbyENGlass BridgeAngelPlatformer

🙏CLIMB TO HEAVEN! is an obby experience created on 2024-11-25. The game has accumulated 6,600,311 lifetime visits and 490,517 favorites. It holds an 82% like percentage. Currently, zero users are playing. The description indicates gameplay involves crossing a bridge to become an angel and collecting wins for items.

Description (written by the developer; not a statement by this register)

Welcome to 🙏CLIMB TO HEAVEN! You must cross the bridge to make it to heaven, once getting there you can become an angel and fly around. Collect wins to unlock more items like trails and auras. 👍Please give the game a thumbs up if you enjoy Tags: Glass Bridge, Obby, Platformer, Angel, Impossible

Last updated by the developer 29 Jun 2026, 15:46 UTC.

0
playing (measured 10 Aug 2026, 17:03 UTC)
6,600,311
lifetime visits
82%
liked (4,374 👍 / 972 👎)
490,516
favourites (74.3 per 1k visits)
25 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Golden Flying Carpet
39 R$
Fling Glove
25 R$
Golden Halo
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined the game4,328,558 · 88.9% win
Winner · other337,765 · 22.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8213 August 2026 — 82 % liked2 September 2026 — 82 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 23:2182no change
13 Aug 2026, 23:1982first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.