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Line To Limiteds [NEW]

Line To Limiteds [NEW]

A Roblox experience owned by Lined Up Games.

SimulatorENqueue simulatortrollingidle clicker

Description (written by the developer; not a statement by this register)

🔥 Wait in line to get limiteds to put on your ingame avatar! A new mall has recently opened up with a huge opening ceremony! 👆 Tap the screen to earn coins ✂️ Cut your friends in line to enter the store first 😈 Troll everyone by shuffling the queue, jumpscaring them, and more! 😎 Invite your friends to get a +25% coin bonus (per friend!) 🤑 Become the richest player in the game! Premium Bonus: 2x cash 💰 ⭐Favorite and leave a 👍like for more areas and updates! bathroom, line simulator, rags, riches, line up, ugc, avatar, limiteds, idle, clicker, eggs, troll, collect, rebirth, gems, simulator, line to limiteds, limited, rich, cash, richest players, queue, queue simulator, dominus, robux,

Last updated by the developer 14 Oct 2025, 21:42 UTC.

0
playing (measured 10 Aug 2026, 20:34 UTC)
673
lifetime visits
50%
liked (2 👍 / 2 👎)
0
favourites
25 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Push
199 R$
2x Coins
199 R$
Auto Enter
99 R$
3x Eggs
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome485 · 0.00% win
Push Once · other285 · 0.00% win
Push 5 times · other222 · 0.00% win
Push 50 Times · other58 · 0.00% win
Enter the store! · other41 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.