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CHAIN Kill Simulator [Legacy]

CHAIN Kill Simulator [Legacy]

A Roblox experience owned by Rake Shrine.

SimulatorENparrydodgelegacy

Description (written by the developer; not a statement by this register)

An improved version of Legacy Ver. Actually made for practicing purposes! Press F to initiate parry when welding Machete. Q to Dodge when near CHAIN - No gamepasses or products will be made. - IF YOU HAVE EPILEPSY. IT IS RECOMMENDED TO NOT PLAY THIS GAME. CHAIN (Original game from Yurixzaaa and SSpreezyy): https://www.roblox.com/games/10204250851 Suppression Studios: https://www.roblox.com/groups/15440770/SUPPRESSION-STUDIOS#!/about

Last updated by the developer 10 Nov 2025, 00:40 UTC.

0
playing (measured 10 Aug 2026, 23:05 UTC)
7,192
lifetime visits
93%
liked (37 👍 / 3 👎)
45
favourites (6.3 per 1k visits)
25 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:050first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Why Hello There · other5,000 · 0.00% win
Vanquished · progression763 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

929392.517 August 2026 — 92 % liked6 September 2026 — 92 % liked16 September 2026 — 93 % liked17 August 202616 September 2026
3 measurements spanning 30 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Sept 2026, 16:0493+1
6 Sept 2026, 16:0192no change
17 Aug 2026, 15:4992first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.