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Chaotic Combat!

Chaotic Combat!

A Roblox experience owned by silly studios! :D.

Fighting & PvPENactionskateboardingcombat

Description (written by the developer; not a statement by this register)

Disclaimer: This game is not done, so expect some bugs :D Visuals are inspired by: Block tales Gameplay inspired by: Outlaws of Robloxia, Combat Initiation, and RIVALS Controls: Q/Shift - Dash R - Off Skateboard Ctrl - Shiftlock B - Dash (Xbox) Circle - Dash(PS5&PS4) Credits to Sugary Spire and Combat Initiation for the music. Make sure to join the group. We may add some group member Perks soon.....

Last updated by the developer 23 Jul 2026, 20:20 UTC.

0
playing (measured 12 Aug 2026, 14:32 UTC)
2,691
lifetime visits
89%
liked (24 👍 / 3 👎)
9
favourites (3.3 per 1k visits)
25 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 14:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
20 R$
Donation2
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Trampoline! · other88 · 0.00% win
Slingshot · collection62 · 0.00% win
Gravity Coil · collection41 · 0.00% win
The Cake is a lie! · secret35 · 0.00% win
Rocket Launcher34 · 0.00% win
Speed Coil · collection32 · 0.00% win
Scatter Blaster · collection29 · 0.00% win
Welcome To Chaotic Combat · welcome24 · 0.00% win
Firebrand · collection23 · 0.00% win
Ice Dagger · other19 · 0.00% win
Venomshank · other14 · 0.00% win
errorboss_01.jpg · progression10 · 0.00% win
??? · other7 · 0.00% win
Superball · collection4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.