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⚔️City Hunter⚔️[BETA]

⚔️City Hunter⚔️[BETA]

A Roblox experience owned by Star Ocean 2025.

RacingENmonster huntingRPG progressionfantasy combat

Description (written by the developer; not a statement by this register)

Welcome to City Hunter Play hero and fight monsters Explore the monster world and find new classes, weapons, companions, abilities, and more! ⚔️ How to Play ⚔ 🖱️ Challenge monsters to get new weapons, accessories, talismans and more 🌟 Use strong fossils to strengthen equipment 🗺️ Level up to gain new classes and talents Become the best monster hunter ! Code: welcome

Last updated by the developer 22 Jul 2026, 08:30 UTC.

0
playing (measured 11 Aug 2026, 09:01 UTC)
74,870
lifetime visits
54%
liked (255 👍 / 221 👎)
447
favourites (6.0 per 1k visits)
26 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:010first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to join us · welcome40,539 · 0.00% win
Path of discovery · other37,736 · 0.00% win
Race to the top · progression33,470 · 0.00% win
Go for gold · other32,431 · 0.00% win
Become famous and successful · other29,741 · 0.00% win
Start an adventure · welcome26,702 · 0.00% win
Be full of fighting spirit · other25,706 · 0.00% win
Work hard to achieve · other23,066 · 0.00% win
Cut through thorns and thorns · progression16,559 · 0.00% win
Be egotistical · other15,158 · 0.00% win
Move forward · progression13,582 · 0.00% win
Keep breaking through · progression8,383 · 0.00% win
Unparalleled in the world · other6,984 · 0.00% win
indomitable · other5,771 · 0.00% win
unremittingly · other5,332 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.