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Khaled's Merge Game 1000 VISITS EVENT!!!!!1

Khaled's Merge Game 1000 VISITS EVENT!!!!!1

A Roblox experience owned by khaled makes games.

PuzzleENmerge mechanicindie dev1000 visits event

Description (written by the developer; not a statement by this register)

a silly merge game i made by myself inspired by merge and merge fanmade obv Badges may take a few seconds to get due to the limits of Badges:UserHasBadgeAsync() Thank you AlvinBlox on Youtube for making easy-to-understand tutorials!

Last updated by the developer 20 Jun 2026, 22:55 UTC.

0
playing (measured 23 Aug 2026, 05:04 UTC)
1,134
lifetime visits
100%
liked (7 👍 / 0 👎)
6
favourites (5.3 per 1k visits)
26 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 05:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Spawn Merge Balls (Button Panel)
4,500 R$
donation 5
50 R$
donation 4
25 R$
donation 3
15 R$
donation 2
10 R$
donation 1
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome103 · 0.00% win
Ball 6 · collection78 · 0.00% win
Ball 7 · other71 · 0.00% win
Ball 8 · collection64 · 0.00% win
Ball 9 · collection59 · 0.00% win
Ball 10 · collection47 · 0.00% win
Ball 12 · collection44 · 0.00% win
Ball 11 · collection44 · 0.00% win
Ball 13 · collection32 · 0.00% win
Ball 14 · collection25 · 0.00% win
Ball 15 · collection20 · 0.00% win
Ball 16 · other16 · 0.00% win
Ball 17 · collection15 · 0.00% win
Ball 10 (Visits Event 1) · other11 · 0.00% win
Ball 5 (Visits Event 2) · other10 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.