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⭐️ Ultimate Colour Obby

⭐️ Ultimate Colour Obby

A Roblox experience owned by Expensive Experiences.

ObbyENcolor-themedparkourreward-gated

Description (written by the developer; not a statement by this register)

☁️ Information : Welcome To Ultimate Colour Obby, Jump Through Exiting Obstacles To Win Rewards! 👍 Group : https://www.roblox.com/communities/35193320/Expensive-Experiences#!/ 🎁 Disclaimer : Rewards Can Not Be Obtained If You Do Not Join The Group! 🛑 Tags : Funny, Rainbow, Cool, Amazing, Spiderman, Blue, Red, Pink, Yellow, Green, Free, Robux, Spider, Man, Puzzle, Extreme, Ultimate

Last updated by the developer 10 Feb 2026, 19:05 UTC.

0
playing (measured 14 Aug 2026, 20:18 UTC)
2,693
lifetime visits
60%
liked (25 👍 / 17 👎)
453
favourites (168.2 per 1k visits)
26 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 20:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
50 R$
Sword
50 R$
Speed Coil
50 R$
Radio
50 R$
RPG
50 R$
Magic Carpet
50 R$
Laser Gun
50 R$
Jet Pack
50 R$
Gravity Coil
50 R$
Grapple Hook
50 R$
Fusion Coil
50 R$
Flying Cloud
50 R$
Double Speed
50 R$
Double Jump
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,801 · 0.00% win
Joined Developer · welcome22 · 0.00% win
1 · other22 · 0.00% win
2 · other18 · 0.00% win
4 · other16 · 0.00% win
5 · other16 · 0.00% win
3 · other13 · 0.00% win
Every Moai · collection10 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.