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Demon Slayer Rp: A Slayers Mentality

Demon Slayer Rp: A Slayers Mentality

A Roblox experience owned by ORPG Studios.

RoleplayENDemon SlayerRoleplayAnime

Description (written by the developer; not a statement by this register)

Ver. 5 Become a Human Or Demon! Demon Slayer: A Slayer’s Mentality A roleplay-focused world inspired by Demon Slayer. Create your OCs and cement your legacy into the story. tags: Demon Slayer RP, Demon Slayer Roleplay, Anime RP, Anime Roleplay, Kimetsu no Yaiba RP, OC Roleplay, Character Roleplay, Slayer vs Demon RP, Demon Slayer, roleplay,

Last updated by the developer 10 Aug 2026, 03:11 UTC.

2
playing (measured 11 Aug 2026, 04:01 UTC)
262,743
lifetime visits
73%
liked (375 👍 / 142 👎)
2,157
favourites (8.2 per 1k visits)
26 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:012first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Breath Of The Moon
375 R$
Complete Haori Pack
100 R$
Demon Slayer Uniform
60 R$
Idle Pack 2
35 R$
Idle Pack 1
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome51,559 · 88.9% win
From the First Blood, From the First Breath (2025) · welcome104 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

727372.515 August 2026 — 72 % liked25 August 2026 — 73 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 02:3173+1
15 Aug 2026, 02:1572first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.