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The Candy Cane Farmer

The Candy Cane Farmer

A Roblox experience owned by Garbage Factory inc.

TycoonENChristmasIdleFarming

Description (written by the developer; not a statement by this register)

small game i made for christmas 2024 One says that there is a farm out there, capable of farming candy cane in the town of Iforgoton... Guess what! You own that farm! Grow candy cane in your own personal farm (just to sell it for gingerbread 😔) Use said gingerbread to buy EVEN BETTER CANDY CANE (so cool 😎😎😎) Meet people in the town of Iforgoton (Maybe shoot a child with a gun 🥰🤭) Game by Wafflerman tags (ignore): Farming, Candy, Christmas, Idle

Last updated by the developer 27 Jul 2026, 14:07 UTC.

0
playing (measured 14 Aug 2026, 19:19 UTC)
1,138
lifetime visits
89%
liked (41 👍 / 5 👎)
52
favourites (45.7 per 1k visits)
26 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 19:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

large donation :0
500 R$
medium donation :D
100 R$
small donation :)
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

New to Town · welcome333 · 100.0% win
First Seeds · collection179 · 66.7% win
WUT HOW DER U!!!!!! · collection153 · 66.7% win
TACTICAL NUKE INCOMING!! · other145 · 66.7% win
The Ascension · progression122 · 66.7% win
You can't fish here it's imposs- · other117 · 66.7% win
why. · other72 · 66.7% win
It was SUPPOSED to be there for DECORATION. · secret53 · 0.00% win
Banished to the underworld · progression44 · 0.00% win
Diabetes · collection31 · 66.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

89919019 August 2026 — 90 % liked8 September 2026 — 91 % liked29 September 2026 — 89 % liked9 October 2026 — 90 % liked19 October 2026 — 89 % liked19 August 202619 October 2026
5 measurements spanning 60 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
19 Oct 2026, 03:0289-1
9 Oct 2026, 02:3290+1
29 Sept 2026, 02:2389-2
8 Sept 2026, 18:5191+1
19 Aug 2026, 16:4790first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.