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Slendytubbies 2: Roblox Recreation

Slendytubbies 2: Roblox Recreation

A Roblox experience owned by SadToast Games.

HorrorENhorrorslendytubbiesrecreation

Description (written by the developer; not a statement by this register)

A fan un-official recreation of the game made by Sean Toman (AKA ZeoWorks) back in 2014. Created by Mik4 and Purplewha, inspired by the work made by texticks and 2cola1. This game is still on a early stage of development, please report any bugs on the SadToast community group. Game is not 1:1 accurate and contains minor content additions and tweaks.

Last updated by the developer 21 Nov 2025, 23:30 UTC.

0
playing (measured 26 Aug 2026, 12:50 UTC)
7,601
lifetime visits
88%
liked (36 👍 / 5 👎)
89
favourites (11.7 per 1k visits)
26 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
26 Aug 2026, 12:500first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Play Tested DEMO 02 · other382 · 0.00% win
Toast Eater · collection52 · 0.00% win
What a melody!! · secret38 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

88908926 August 2026 — 90 % liked5 September 2026 — 88 % liked26 August 20265 September 2026
2 measurements spanning 10 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Sept 2026, 12:5188-2
26 Aug 2026, 12:5190first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.