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[BETA + CODES] Project Kaioshin

[BETA + CODES] Project Kaioshin

A Roblox experience owned by Ether Productions.

AdventureENopen-worldpvpvecombat

Description (written by the developer; not a statement by this register)

🌀 PROJECT KAIOSHIN [PRE-ALPHA] Welcome to the beginning of a legend. Project Kaioshin is a hardcore open-world PvPvE experience. In this realm, the powerful rule—but even the strongest can fall to a united front. Discover secrets, master your combat, and witness the return of a legendary race. 🎮 CONTROLS WASD — Movement M1 / Click — Basic Attack M2 / Click — Heavy Attack (when locked on) F — Block / Parry ~ — Inventory [Numbers 1-5] — Abilities / Skills [Numbers 6-9] — Transformations ✨ CURRENT FEATURES Vibrant Open World: Explore a map filled with hidden loot and dangerous encounters. The Lost Race: Discover and unlock the power of a legendary ancient lineage. Hardcore PvPvE: High-stakes combat where strategy and numbers matter.

Last updated by the developer 12 Aug 2026, 18:49 UTC.

1
playing (measured 12 Aug 2026, 21:49 UTC)
8,956
lifetime visits
88%
liked (35 👍 / 5 👎)
43
favourites (4.8 per 1k visits)
27 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 21:492first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Spins
5,500 R$
AutoRoller
1,000 R$
Instant Spins
285 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

878887.517 August 2026 — 87 % liked27 August 2026 — 88 % liked17 August 202627 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 12:0788+1
17 Aug 2026, 12:0487first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.