Rate My Avatar 2 🔊
A Roblox experience owned by RMA Society.
Social & hangoutENavatar ratingvoice chat socialcosmetic rewards
Rate My Avatar 2 is a social-hangout experience created on 2024-11-27. It has accumulated 62,145,056 lifetime visits and 568,108 favorites. Currently, 423 users are playing. The experience holds an 80% like percentage. It focuses on avatar styling and social interaction within the Roblox platform.
Description (written by the developer; not a statement by this register)
🌐 Join our RMA Studio group for exclusive perks & updates! https://www.roblox.com/communities/7633818/RMA-Society#!/about ⚠️ Not affiliated with Names Are Not Important, Whitestar Studio, or original moderated Rate My Аvatar experience. No IP used. All rights reserved. DMCА claims will be countered ⚠️ Complies with Roblox ToS & Community Guidelines. Safe space for vc, avatar styling & social fun Please contact for takedown. 🎯 Welcome to Rate My Аvatar 2, the next-generation Rate My Аvatаr! ✨ Discover fresh outfit inspo & seasonal themes ⭐ Rate avatars by style, creativity & originality 🎤 Use your mic, hang out & vibe with friends in VC booths 💎 Unlock badges, cosmetic rewards & achievements The official, safe reimagining of the classic avatar rating experience. 🏷️ SEO & DISCOVERY TAGS RMА2 · Rate My Аvatаr · VC hangout · voice chat social
Last updated by the developer 3 Sept 2026, 12:01 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 4 Sept 2026, 08:50 | 420 | +38 |
| 4 Sept 2026, 07:50 | 382 | -92 |
| 4 Sept 2026, 06:50 | 474 | -20 |
| 4 Sept 2026, 05:50 | 494 | +30 |
| 4 Sept 2026, 04:50 | 464 | -106 |
| 4 Sept 2026, 03:50 | 570 | -77 |
| 4 Sept 2026, 02:50 | 647 | -14 |
| 4 Sept 2026, 01:50 | 661 | +47 |
| 4 Sept 2026, 00:50 | 614 | no change |
| 3 Sept 2026, 23:50 | 614 | +59 |
| 3 Sept 2026, 22:50 | 555 | -36 |
| 3 Sept 2026, 21:50 | 591 | +27 |
| 3 Sept 2026, 20:50 | 564 | -92 |
| 3 Sept 2026, 19:50 | 656 | +77 |
| 3 Sept 2026, 18:50 | 579 | +43 |
| 3 Sept 2026, 17:50 | 536 | -3 |
| 3 Sept 2026, 16:50 | 539 | -24 |
| 3 Sept 2026, 15:50 | 563 | -62 |
| 3 Sept 2026, 14:50 | 625 | +153 |
| 3 Sept 2026, 13:50 | 472 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 4 Sept 2026, 08:50 | 80 | no change |
| 4 Sept 2026, 07:50 | 80 | no change |
| 4 Sept 2026, 06:50 | 80 | no change |
| 4 Sept 2026, 05:50 | 80 | no change |
| 4 Sept 2026, 04:50 | 80 | no change |
| 4 Sept 2026, 03:50 | 80 | no change |
| 4 Sept 2026, 02:50 | 80 | no change |
| 4 Sept 2026, 01:50 | 80 | no change |
| 4 Sept 2026, 00:50 | 80 | no change |
| 3 Sept 2026, 23:50 | 80 | no change |
| 3 Sept 2026, 22:50 | 80 | no change |
| 3 Sept 2026, 21:50 | 80 | no change |
| 3 Sept 2026, 20:50 | 80 | no change |
| 3 Sept 2026, 19:50 | 80 | no change |
| 3 Sept 2026, 18:50 | 80 | no change |
| 3 Sept 2026, 17:50 | 80 | no change |
| 3 Sept 2026, 16:50 | 80 | no change |
| 3 Sept 2026, 15:50 | 80 | no change |
| 3 Sept 2026, 14:50 | 80 | no change |
| 3 Sept 2026, 13:50 | 80 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.