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Rate My Avatar 2 🔊

Rate My Avatar 2 🔊

A Roblox experience owned by RMA Society.

Social & hangoutENavatar ratingvoice chat socialcosmetic rewards

Rate My Avatar 2 is a social hangout created in 2024 in which players rate each other's avatars on style and creativity, with voice chat support. It tallies 70.6 million visits and 584,711 favorites. Its like rate is 80 percent; 732 players are present.

Description (written by the developer; not a statement by this register)

🌐 Join our RMA Studio group for exclusive perks & updates! https://www.roblox.com/communities/7633818/RMA-Society#!/about ⚠️ Not affiliated with Names Are Not Important, Whitestar Studio, or original moderated Rate My Аvatar experience. No IP used. All rights reserved. DMCА claims will be countered ⚠️ Complies with Roblox ToS & Community Guidelines. Safe space for vc, avatar styling & social fun Please contact for takedown. 🎯 Welcome to Rate My Аvatar 2, the next-generation Rate My Аvatаr! ✨ Discover fresh outfit inspo & seasonal themes ⭐ Rate avatars by style, creativity & originality 🎤 Use your mic, hang out & vibe with friends in VC booths 💎 Unlock badges, cosmetic rewards & achievements The official, safe reimagining of the classic avatar rating experience. 🏷️ SEO & DISCOVERY TAGS RMА2 · Rate My Аvatаr · VC hangout · voice chat social

Last updated by the developer 13 Oct 2026, 06:00 UTC.

41
playing (measured 16 Oct 2026, 09:50 UTC)
71,117,920
lifetime visits
80%
liked (36,060 👍 / 9,230 👎)
586,487
favourites (8.2 per 1k visits)
27 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

4177540825 September 202616 October 2026
500 measurements spanning 21 days, net -356. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
16 Oct 2026, 09:5041-90
16 Oct 2026, 08:50131-163
16 Oct 2026, 07:50294-21
16 Oct 2026, 06:50315-22
16 Oct 2026, 05:50337-35
16 Oct 2026, 04:50372-56
16 Oct 2026, 03:50428-57
16 Oct 2026, 02:50485-54
16 Oct 2026, 01:50539+46
16 Oct 2026, 00:50493+46
15 Oct 2026, 23:50447-20
15 Oct 2026, 22:50467-15
15 Oct 2026, 21:50482-21
15 Oct 2026, 20:50503+15
15 Oct 2026, 19:50488-25
15 Oct 2026, 18:50513+95
15 Oct 2026, 17:50418+24
15 Oct 2026, 16:50394+22
15 Oct 2026, 15:50372+18
15 Oct 2026, 14:50354first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Advanced Booth Creator
2,500 R$
Custom Booth Builder
899 R$
VIP Access
599 R$
Golden Boombox
249 R$
Petition Clipboard
199 R$
Stronger Avatar Votes
99 R$
Sign of Approval
99 R$
Sign Of Disapproval
99 R$
See last Profile Vote
85 R$
Custom Images
50 R$
More Avatar Submissions
49 R$
Text Sign (sale)
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Rate My Avаtаr 2 New! ¡ welcome7,672,142 ¡ 27.1% win
Attended RMA2 Halloween 2025! ¡ social204,671 ¡ 0.00% win
Hatsune Miku [EVENT] ¡ social71,600 ¡ 0.30% win
Attended RMA2 Halloween 2026! ¡ social33,363 ¡ 76.3% win
Judgement [EVENT] ¡ social18,664 ¡ 0.00% win
Finished RMA2 Halloween Event! ¡ progression5,202 ¡ 0.00% win
halloween event 2026 finalized ¡ other93 ¡ 0.20% win
november's favor ¡ other14 ¡ 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8021 August 202622 October 2026
1328 measurements spanning 62 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1328
Measured (UTC)% likedChange
22 Oct 2026, 14:0380no change
16 Oct 2026, 09:5080no change
16 Oct 2026, 08:5080no change
16 Oct 2026, 07:5080no change
16 Oct 2026, 06:5080no change
16 Oct 2026, 05:5080no change
16 Oct 2026, 04:5080no change
16 Oct 2026, 03:5080no change
16 Oct 2026, 02:5080no change
16 Oct 2026, 01:5080no change
16 Oct 2026, 00:5080no change
15 Oct 2026, 23:5080no change
15 Oct 2026, 22:5080no change
15 Oct 2026, 21:5080no change
15 Oct 2026, 20:5080no change
15 Oct 2026, 19:5080no change
15 Oct 2026, 18:5080no change
15 Oct 2026, 17:5080no change
15 Oct 2026, 16:5080no change
15 Oct 2026, 15:5080first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.