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Rate My Avatar 2 🔊

Rate My Avatar 2 🔊

A Roblox experience owned by RMA Society.

Social & hangoutENavatar ratingvoice chat socialcosmetic rewards

Rate My Avatar 2 is a social-hangout experience created on 2024-11-27. It has accumulated 62,145,056 lifetime visits and 568,108 favorites. Currently, 423 users are playing. The experience holds an 80% like percentage. It focuses on avatar styling and social interaction within the Roblox platform.

Description (written by the developer; not a statement by this register)

🌐 Join our RMA Studio group for exclusive perks & updates! https://www.roblox.com/communities/7633818/RMA-Society#!/about ⚠️ Not affiliated with Names Are Not Important, Whitestar Studio, or original moderated Rate My Аvatar experience. No IP used. All rights reserved. DMCА claims will be countered ⚠️ Complies with Roblox ToS & Community Guidelines. Safe space for vc, avatar styling & social fun Please contact for takedown. 🎯 Welcome to Rate My Аvatar 2, the next-generation Rate My Аvatаr! ✨ Discover fresh outfit inspo & seasonal themes ⭐ Rate avatars by style, creativity & originality 🎤 Use your mic, hang out & vibe with friends in VC booths 💎 Unlock badges, cosmetic rewards & achievements The official, safe reimagining of the classic avatar rating experience. 🏷️ SEO & DISCOVERY TAGS RMА2 · Rate My Аvatаr · VC hangout · voice chat social

Last updated by the developer 3 Sept 2026, 12:01 UTC.

420
playing (measured 4 Sept 2026, 08:50 UTC)
65,895,971
lifetime visits
80%
liked (34,654 👍 / 8,838 👎)
581,899
favourites (8.8 per 1k visits)
27 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

3631,56796542010 August 20264 September 2026
323 measurements spanning 25 days, net -69. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 182–1,748 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 323
Measured (UTC)PlayersChange
4 Sept 2026, 08:50420+38
4 Sept 2026, 07:50382-92
4 Sept 2026, 06:50474-20
4 Sept 2026, 05:50494+30
4 Sept 2026, 04:50464-106
4 Sept 2026, 03:50570-77
4 Sept 2026, 02:50647-14
4 Sept 2026, 01:50661+47
4 Sept 2026, 00:50614no change
3 Sept 2026, 23:50614+59
3 Sept 2026, 22:50555-36
3 Sept 2026, 21:50591+27
3 Sept 2026, 20:50564-92
3 Sept 2026, 19:50656+77
3 Sept 2026, 18:50579+43
3 Sept 2026, 17:50536-3
3 Sept 2026, 16:50539-24
3 Sept 2026, 15:50563-62
3 Sept 2026, 14:50625+153
3 Sept 2026, 13:50472first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Access
599 R$
Golden Boombox
249 R$
Petition Clipboard
199 R$
Stronger Avatar Votes
99 R$
Sign of Approval
99 R$
Sign Of Disapproval
99 R$
See last Profile Vote
85 R$
Custom Images
50 R$
More Avatar Submissions
49 R$
Text Sign (sale)
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Rate My Avаtаr 2 New! · welcome7,382,307 · 26.7% win
Attended RMA2 Halloween 2025! · social204,671 · 0.00% win
Hatsune Miku [EVENT] · social71,521 · 0.00% win
Judgement [EVENT] · social18,664 · 0.00% win
Finished RMA2 Halloween Event! · progression5,202 · 0.00% win
November's favor · other14 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8021 August 20264 September 2026
323 measurements spanning 13 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 323
Measured (UTC)% likedChange
4 Sept 2026, 08:5080no change
4 Sept 2026, 07:5080no change
4 Sept 2026, 06:5080no change
4 Sept 2026, 05:5080no change
4 Sept 2026, 04:5080no change
4 Sept 2026, 03:5080no change
4 Sept 2026, 02:5080no change
4 Sept 2026, 01:5080no change
4 Sept 2026, 00:5080no change
3 Sept 2026, 23:5080no change
3 Sept 2026, 22:5080no change
3 Sept 2026, 21:5080no change
3 Sept 2026, 20:5080no change
3 Sept 2026, 19:5080no change
3 Sept 2026, 18:5080no change
3 Sept 2026, 17:5080no change
3 Sept 2026, 16:5080no change
3 Sept 2026, 15:5080no change
3 Sept 2026, 14:5080no change
3 Sept 2026, 13:5080first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.