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Dress Up Features System (★DEMO★)

Dress Up Features System (★DEMO★)

A Roblox experience owned by BEAUTY STRUTDOWN GROUP.

RoleplayENfashioncustomizationroleplay

Dress Up Features System (★DEMO★) is a roleplay experience created on 2024-11-27. It showcases dress-up mechanics and a bonus level system using items from RK2 and RK3. The experience has recorded 571,591 lifetime visits and 5,873 favorites. Currently, 0 users are playing. The content holds a 79% like percentage.

Description (written by the developer; not a statement by this register)

Showcase of new dress up features + bonus level system All the fashion clothing & customizable/roleplayable items are from RK2/RK3 and they are all free for testing, the data will be not the same! (Queendom Archive, RK2's Sets are archived in this game) - Change Meshe Roblox Material (each color) - Change meshe transparency (each color) - Change Item Size - Change Item position & rotation - Change Item Weld Connected Advanced New Features by Misuki_oo (Alpha) Map Built by linkeddible (Unfinished) RK3 Mar-Apr, 2024

Last updated by the developer 1 Jun 2026, 00:22 UTC.

0
playing (measured 10 Aug 2026, 15:19 UTC)
571,591
lifetime visits
79%
liked (1,175 👍 / 308 👎)
5,866
favourites (10.3 per 1k visits)
27 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Custom ID Textures Showcase
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Dress Up Features · other264,025 · 44.4% win
meet creator! · welcome356 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7914 August 2026 — 79 % liked24 August 2026 — 79 % liked3 September 2026 — 79 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 22:0279no change
24 Aug 2026, 20:0679no change
14 Aug 2026, 20:0479first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.