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🧊 My Pet Ice Cube

🧊 My Pet Ice Cube

A Roblox experience owned by Angry Gorilla Studio.

SimulatorENpet simulationidle mechanicscollection

My Pet Ice Cube is a simulator experience created on November 27, 2024. The game has recorded 2,978,489 lifetime visits and 235,646 favorites. It maintains an 87% like percentage. Currently, zero users are playing. The project involves contributions from @jesdes, @xKrept, and @EoSmoook.

Description (written by the developer; not a statement by this register)

🧊 Welcome to 'My Pet Ice Cube' ⏰ Your ice cube grows even while offline! πŸ† Compete to have the biggest Ice Cube on the global leaderboard πŸ“… Your progress saves! ⭐ Game inspired by: My Snowball, My Pet Rock, Adopt A Cute Cat! Project Leader: @jesdes Programming: @xKrept UI: @xKrept Modeler: @EoSmoook

Last updated by the developer 4 Apr 2026, 00:53 UTC.

0
playing (measured 10 Aug 2026, 16:22 UTC)
2,978,489
lifetime visits
87%
liked (5,738 πŸ‘ / 823 πŸ‘Ž)
235,641
favourites (79.1 per 1k visits)
27 November 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Troll
2,499 R$
Infinite Shield
799 R$
Incognito
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

My Pet Ice Cube Β· collection1,327,756 Β· 0.00% win
Ice O'Clock Β· other436,422 Β· 100.0% win
Icy day Β· other305,420 Β· 50.0% win
Ice Cube Challenge (Impossible) Β· other92,726 Β· 50.0% win
Frozen for a Year Β· other14,842 Β· 100.0% win
Ice Cube Champion Β· other2,496 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.