Redcliff Riot
A Roblox experience owned by The Gubby Universe.
Tower defenseENwave defenseteamworkfaction war
Description (written by the developer; not a statement by this register)
Dive into an epic simulation where the battle for Redcliff supremacy rages on! Join forces with loyal Redcliff warriors to fend off relentless waves of treacherous Redcliff traitors. Strategize, fight, and survive through 25 escalating waves of intense combat. Each wave brings stronger enemies, challenging your teamwork and tactics. Can you and your allies restore honor to the Redcliff faction and claim victory? The fate of the general is in your hands! Update is out! Group: https://www.roblox.com/groups/35174481/United-Factions-of-Redcliffs#!/about Update: Added wedges for AIs Redcliff Archer appears on base 4 Redcliff Knight can be spawned based on rank Waves fixed Game theme Boss theme Shortened remove corpse time Player blood Player ragdoll Bug fixes Next update leaks WIP map Wave Defence -> Wave Base Defense Enemies can capture base You can capture breached bases Enemies can destroy gate Improved AIs New wave system New variants of AIs Better AIs Bosses Level Exp Ranks
Last updated by the developer 3 Jun 2026, 13:57 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 08:20 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.