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Color Rush! [FREE UGC]

Color Rush! [FREE UGC]

A Roblox experience owned by Color The World.

ObbyENcoloringcompetitivepower-ups

Color Rush! [FREE UGC] is an obby experience created on 2024-11-27. It has accumulated 1,211,672 lifetime visits and 3,035 favorites. The title holds an 80% like percentage. Currently, zero users are playing. The game features mechanics involving coloring blocks, power-ups, and earning coins. Updates and free UGC are released weekly.

Description (written by the developer; not a statement by this register)

Run to color blocks. The player with the most blocks painted wins! use power ups and have fun! 💡 How To Play: - Touch blocks to color them - Use power ups - Earn coins & stars - purchase upgrades & ugc New UPDATE every FRIDAY FREE UGC every FRIDAY Join our group for 10% more stars: https://www.roblox.com/communities/35256960/Color-The-World#!/about Premium Users earn 25% more coins & stars! NEXT CODE AT 1000 LIKES LIKE FOR CODES CODES - 100LIKES - 150LIKES - 200LIKES - 250LIKES - 350LIKES - 600LIKES - 100KVISITS - 300KVISITS - FREETICKETS - UGC HELP - More codes on our group Are you an aspiring UGC Creator? Do you want to see one of your UGC's in the game? Contact me!

Last updated by the developer 10 Mar 2026, 04:30 UTC.

0
playing (measured 10 Aug 2026, 20:18 UTC)
1,211,672
lifetime visits
80%
liked (1,112 👍 / 282 👎)
3,033
favourites (2.5 per 1k visits)
27 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$
Double Stars
300 R$
Double Coins
200 R$
Neon Paint
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome803,465 · 0.00% win
First Win · progression189,123 · 0.00% win
10 Wins · progression5,840 · 0.00% win
Meet The Creator · welcome721 · 0.00% win
50 Wins · progression646 · 0.00% win
Christmas UGC Winner · other125 · 0.00% win
250 Wins · progression65 · 0.00% win
Galaxy Dominus · collection40 · 0.00% win
2025 Clockwork Headphones · collection37 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8014 August 2026 — 80 % liked3 September 2026 — 80 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 16:0880no change
14 Aug 2026, 14:0280first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.