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Carry a Bomb! [2 Player Obby]

Carry a Bomb! [2 Player Obby]

A Roblox experience owned by XN Games Studio.

ObbyEN2-player co-opbomb mechanicparkour

Carry a Bomb! [2 Player Obby] is an obby experience created on 2024-11-27. It has accumulated 1,332,635 lifetime visits and 191,923 favorites. The game holds an 81% like percentage. Currently, zero players are active. The experience is designed for two-player cooperation involving obstacle navigation and teamwork.

Description (written by the developer; not a statement by this register)

❗ This game is made for 2 players. ❗ Bomb Carry is a two-player obby, where one player carries a ticking bomb, and the other balances it on a tray. The duo must navigate tricky obstacle courses before the bomb explodes! As players progress, the parkour challenges become more difficult, requiring teamwork, precision, and speed to make it to the end of the map. Can you and your teammate beat the clock and survive? 👍 Thumbs up and favorite for faster updates! 💜 Join the XN Game Studios to get free 1 respawns! 🎮 Supported Devices: PC, Mobile, Console ❓ How to play: -- Enter the capsule with the person you want to pair up with. -- If bomb dropped on the drop zones, the timer will stop and reset 🔗 Tags: Obby, 2 Player, Mobile, Console, Platformer, Fun, Tower, Carry, Throw, Co-op, 2 Player Obby, Fun Obby, Buddy, Duo, Parkour, Easy, Hard, Teamwork, Bomb.

Last updated by the developer 26 Jul 2026, 13:29 UTC.

0
playing (measured 10 Aug 2026, 14:51 UTC)
1,332,635
lifetime visits
81%
liked (398 👍 / 96 👎)
191,919
favourites (144.0 per 1k visits)
27 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Revive
799 R$
OP Tray!
399 R$
Bomb Extra Time [PERMANENT]
249 R$
Smite Set [LIMITED]
149 R$
Angelic Tray
120 R$
Angelic Bomb
120 R$
Magma Tray
99 R$
Magma Bomb
99 R$
Stars Tray
49 R$
Saturn Bomb
49 R$
Cat Bomb
49 R$
Hearts Tray
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome912,301 · 100.0% win
Cold Mountains · other7,429 · 0.00% win
Desert · other97 · 0.00% win
The End??? · progression67 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8114 August 2026 — 81 % liked24 August 2026 — 81 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 13:1781no change
14 Aug 2026, 13:1681first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.