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Hitting Battles!

Hitting Battles!

A Roblox experience owned by Thelpju’s Fun Games.

Fighting & PvPENknockback combatarena battleupgrade mechanics

Description (written by the developer; not a statement by this register)

Hitting Battles is a fast-paced and competitive Roblox game where players enter chaotic arenas to battle each other using powerful knockback weapons. The main goal is to hit your opponents with enough force to launch them off the platform, eliminating them from the round. Each map presents different layouts and obstacles, adding a layer of strategy to how players move and fight. With each successful hit, players earn points and can upgrade their gear, improving their strength, speed, or special abilities. Whether you're dodging attacks or planning the perfect strike, every second counts in this high-energy showdown. Community events, seasonal updates, and unique challenges help keep the gameplay fresh and exciting. With its simple controls but deep combat mechanics, Hitting Battles offers an addictive experience for both casual players and hardcore brawlers looking to prove their dominance. Good timing, and a strong swing can mean the difference between victory and defeat.

Last updated by the developer 4 Jan 2026, 18:50 UTC.

0
playing (measured 20 Aug 2026, 16:08 UTC)
21,315
lifetime visits
72%
liked (44 👍 / 17 👎)
17
favourites (0.8 per 1k visits)
27 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 16:080first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome7,270 · 0.00% win
Meet The Owner! · other383 · 0.00% win
You Played 10 Minutes! · other269 · 0.00% win
Troll Obby Completed! · progression45 · 0.00% win
Meet An Admin! · other40 · 0.00% win
Bob · progression37 · 0.00% win
Barzil · progression31 · 0.00% win
Rob · progression31 · 0.00% win
Tung Tung Sahur · other31 · 0.00% win
Obby Master · progression22 · 0.00% win
Admin · other19 · 0.00% win
Nuke · other16 · 0.00% win
Coming Soon! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7220 August 2026 — 72 % liked9 September 2026 — 72 % liked20 August 20269 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
9 Sept 2026, 16:0872no change
20 Aug 2026, 16:0872first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.