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TOYVASION [early build]

TOYVASION [early build]

A Roblox experience owned by WonderWhirl Studios.

OtherENeducationaltoy themelobby

Description (written by the developer; not a statement by this register)

꒰"WONDERWHIRL TOYS MAKE LEARNING A WHIRL OF FUN"꒱ ☆ "Wonderwhirl Hotels & Resorts takes all inclusive catering and joins it together with fun, educational programs for both kids and adults. Make your vacation exciting with hands on learning attractions, in-person meetups + photoshoots with your favourite WonderWhirl show characters & toys; all the while taking a break in one of our established 5 star Resort Hotels. With all-you-can-enjoy gourmet cuisine, personalized service, and activities- WonderWhirl Hotels & Resorts combines the nurturing environment of educational lessons with the exhilarating feeling of stepping into a Wonderland; A Wonderland of toys and learning. After all, that is the basis of what our company strives to teach to the hearts of children- young and old." ☆ ↳ -- © 2015 WonderWhirl Hotels & Resorts. All Rights Reserved. [ ! ! THIS IS A VERY SMALL BUILD OF THE LOBBY THAT WILL SLOWLY GROW OR CHANGE AS TIME GOES ON ! ! ]

Last updated by the developer 10 May 2025, 03:45 UTC.

0
playing (measured 12 Aug 2026, 02:01 UTC)
2,385
lifetime visits
90%
liked (60 👍 / 7 👎)
68
favourites (28.5 per 1k visits)
28 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 02:010first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to Wonderland! · welcome518 · 0.00% win
How Did This Get Up Here?136 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.